![]() To initiate an attack, select a character, then click on the enemy who should be attacked. Just click on a character (or characters), then click on a spot on the map where the character should end up. Characters also can use the landscape for cover, hiding behind trees to avoid arrows, pus packets, or Molotov cocktails.Ĭontrol in Myth is easy. Perch some archers and a couple of dwarves on top of a hill, and those characters will gain a tremendous advantage over an enemy trying to take the hill. The landscape in Myth also complicates matters, as the ground is truly three-dimensional. The player who pits thralls against dwarves probably is going to lose a lot of thralls, whereas the player who pits berserks against the floating soulless will know victory. Each character type in Myth has its own strengths and weaknesses, and it’s important to know those strengths and weaknesses. As a player works through the 24 included scenarios, a stoiytoie about the cyde of darkness and light emerges, with the player striving to set things right through a series of battles. In single-player Myth, a player controls troops from the armies of light (warriors, archers, berserks, dwarves, and so on), moving them about on the game map and attacking enemies. Oh, and the knowledge of when to stand your ground and when to retreat. ![]() That is the essence of Myth - judicious use of the right kind of character to face the enemy and the constant shifting of fortunes as troops skirmish and fall. ![]() The ghôls toss a few pus packets and, after the resulting explosions and paralysis, proceed to make short work of the bowmen. For example, an opponent in a network game may spend a good three or four minutes setting up the perfect fir’Bolg archer line along a canyon rim, and along comes a pack of enemy ghôls behind the archers. It doesn’t take much to ruin someone’s day in Bungie’s newest real-time strategy/tactics game, Myth: The Fallen Lords.
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